NICE. These tiddies are more detailed than usual. I see someone is turning into a tiddie master.You should take a break every now and then. Just give yourself some time off. No need to rush or hurry.
Thanks :DI understand your point but the problem is I'm a home lover type. So I usually go outside only for work or boring. If I sleeping, watching TV. I always thinking "it's better to spend my time for work -__-" But I often swap to play other dev games not working all day. Now, I playing Zombie Island (Fuck! finding resources is annoying -*- )
Bee girl ....... Can I use use my Pokeball to catch her? 'w'
Sorry, no alchemist items call "Pokemon Ball" :P
H-scene gallery only available if you catch them with a "dimension ball". Need a game like this :P "Gotta catch 'em all".
You guys really like Pokemon?But if I have some good idea . . . It's not impossible anyway.Use monster girl support like Invader summon demon girl? (O_O!
Each monster girl you fight have unique h-scene and can be captured for a unique support attack. I was joking before, but on a serious note it would be an interesting gimmick.
Will think about this idea in the future.But the main problem is most h-game only use 3 main button (attack,jump,special).Virgin Invader add Dash/Block, switch support, call support , HFor Tia, I change support button for item. But if it's has support. It's need 2 more button -*- For gamepad, still have L2, R2 but for keyboard it's hard to use.
What coding language do you use? I'm interesting in getting into programming myself but I'm not sure what language I want to start with. If your using a one that I'm looking at right now, I'd love to help you out sometime! :D
I using Game Maker Studio. I don't know anything about C++ or java. So Game Maker maybe the easiest for me to start. It has it own language "Game Maker Language (GML)".
I was looking at DarkBasic or C#, I haven't considered jumping straight into a game engine since most programmers i read dissuaded that. Not considering the amount of time it took you, how do you think the learning curve was with Game Maker?
I don't think I can give you much info about coding. I never try other engine but many people recommend Unity. But I get loss when I see unity manual. Seem like it need C language. About game maker, it's easy to understand (for me). It can create all types of game depend on your coding skill and creative. Not like rpg maker that you can create only RPG games or something relate like action with limit or dungeon crawler. But one main problem I know from using Game Maker. GM has it's own language. So if you use GM for long, it will cause problem when you want to change to other engine or languages because all you known is GML not main language like C or java D:
Right, that makes sense. Yeah, Unity uses C# language primarily, but it is capable of using other languages from what I know. A lot of pages I've read recommended C# since it's widely used in games in particular while also being easy to learn. To be honest that's the one I'm probably going to try out. I'll also be trying out GM, since it's free, so I'll let you know how it goes :D I am pretty sincere about wanting to help you out someday. Your game and reading the interview you had on DLsite were a sort of inspiration.
Thank you very much. You make me abash ^.^
oh boy, barefoot girls, i am not a foot worship guy but i think barefoot savage and delicate girls makes her more sexy =P
watch toffi's home girls, its very inspirational ^w^ , by the way, loved this bee girl
Thank :DI like her too, HA HA