Hi everyone, sorry that I not post for long. I just finished 3rd stage. This stage has 8 new enemies - spore, spider, wood golem, chameleon, arachne, lamia, alarune(mid boss) and stage boss(not show in image). This new build is for patrons only.
Now continue working on 4th stage enemies. It's an snowy field stage. Enemies in the list
- Ice golem
- Yeti (small)
- Ice Scorpion
- Yeti (mid boss)
Hi everyone, I finally finished 2nd stage for patrons. So it's time to release new public demo. This version has prologue and 1st stage. You can download on "Atelier Tia" page.
Atelier Menu : You can save, option, upgrade, edit equipment & items and synthesis items. Make sure you prepared before adventure.
Synthesis Item : You can synthesis item with your gems. Each equipment can create only once. You can unlock new item by help hostage. Each stage will have one hostage that will give you alchemy receipt after rescued.
Upgrade System : You can upgrade Tia's stat with your EXP point. When you defeated enemy or clear stage. You will receipt EXP. Hard and Very Hard mode will give more EXP. You can use EXP for upgrade Atk, Alchemy LV, MaxHP, MaxSP, Evasion and weight limit. Skill lv max at 10 but the lv cap you can upgrade equal to how may stage you cleared + 1. So player can't over power :P
Reward System : When you cleared stage. You will earn bonus EXP and gems depend on your play result. Speed clear, combo point, retry count, damage taken and hostage rescue will effect your grade result. Hard and Very Hard mode will give bonus score. And now you have to select difficult when select stage. So you can't freely config difficulty while adventure.
Difficulty Setting : Now difficulty setting will effect enemy's stat.
- Very Easy : HP - 40% / Atk - 40%
- Easy : HP - 20% / Atk - 20%
- Hard : HP + 20% / Atk + 20% / Exp + 10%
- Very Hard : HP + 40% / Atk + 50% / Exp + 25%
New Item added : Now we have 4 support, 5 attack items and 7 equipments. Total equipment will be around 30-40. Why so many? Maybe create equipment will unlock scenes in the future.
New story scene added
PS - EXP/Gems reward, upgrade cost and number of gems need for synthesis item maybe change in the future. It's not fix yet.
Edit / Bug fixed
- Add background in sprite gallery (Elclairnia BG)
- Change player default weight limit from 50 to 40
- Dodge consume more SP (10 to 12)
- Faster crouch attack but no longer interrupt enemy
- Slightly decrease flame bottle damage
- Change items drop from hostage.
- When you change room, cursor will not reset to first slot
Hi, sorry for slow update. I finished coding AI and battle animations for regular 2nd stage enemies. The 2nd stage is a Cave. So the enemies are dark and dungeon theme. There are shadow demon, cat girl, succubus, orc, demon eye and stone golem. Golem is a mini boss similar to Giant Slime that you fought in prologue stage.
The works left for 2nd stage are h-scenes, background, cut-scene event and stage boss.
Hi everyone, sorry didn't has any posts for long because I'm working on 1st boss CG animation and I don't want to spoil it on public. But after I finished with 2nd stage for patreon. The 1st will be release for everyone ;D
I had a poll about monster girls on my patreon and here the result. Top 10th are 100% confirm in game.
Currently, I working on 2nd stage enemies and finished battle animations for Cat Girl. She is speed type character with evade and jump up/down platform ability. Now working on Succubus.