Sunday 10 May 2015

I'm Back !!!

      Hi guy, long time on see.  I appear that mean I already finished 5th stage? . . . HA HA NO!.  But I finished all first 5 stages H-scene and I will start making stages in next week.  I realized that I add too much fucking animation for player.  So I add more variety for him in later stage like kissing, lick, tit play, fingers.  And now I already finished 51 H-sprites now ( total should be 65 - 68 H-sprites).  

     Now I want to show some finished H-sprites and maybe this is the last time I show these sprites because I want to keep all the rest in secret  XD    Here you go!

Zombies gang bang, match the church theme

Taste good ?

Yummy!

I remember someone on ULMF want to see wooden horse.  But it's black-steel horse :P

She's yummy too

And I remake Succubus H-sprite for make she feel more happy, horny and moar.  Her tongue will come out when she near climax.  But I hope people notice her tongue because sprites is small  -*-

normal
 near climax


normal
 near climax

Still not sure the game will finish on June.  So go back to work again and  I hope you guy happy with these H-sprite  ^.^


12 comments:

  1. Very nice! I especially like the wizard animation

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    1. I like it too because gazer's yummy face look funny :D

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  2. When will it be released?

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    1. This June or July. I hope for no more delay XD

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  3. I assume you have body parts as separate layers, and you manually position body parts for each frame? I've been looking at Spriter which has IK for 2D sprites but don't know well it works. It's suppose to allow you to create animations from body parts that you bone and set IK for.

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    1. I using Spriter Pro for my sprites.

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    2. How does it handle spinning animations? For example a dragon punch or whirlwind kick animation. Do you swap in partially turned body parts followed by mirroring the original parts?

      Just added Spriter Pro to the list of tools that I will probably never really use. It was on sale so I figured why not. Same way I picked up Manga/Anime Studio, Game Maker, Clickteam Fusion and RPG Maker. That's why I'm always impressed by your progress.

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  4. I'm not good in explain -*- um . . .
    You have to draw front and back parts for spin animation. You can lock which frame you want.
    Example : Invader 2nd punch; he punch and show his back. First 3-4 frames on front. Then when he releasing his punch. You change body parts like his head,back etc. and move each parts to correct position. Then lock it as 4th frame. After finished extract all locked frames to png or gif for use. Something like that.

    I using Spriter because I think it's easy to use and cheap. I bought it before full-version with $25. I see Spine Pro price around $300 -*- But Spriter have 2 problems that I dislike
    - Program suddenly crash sometimes. So I have to save frequency.
    - No free transform for now(dev show that Spriter will have in future) So I can only resize parts in rectangle sharp. Sometime I want to use free transform for hair movement.

    I hope this info can help XD

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  5. I hope h animation can be zooming in more. :)

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    1. You can use N / M button for Zoom in / out man :P

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  6. Next blogpost then? Also got older animations improved?

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  7. I will post next time when I have some progress. I finished 5 stages and making 6th boss now.

    About improved old animation; not much -*- Only succubus fix and lancer with mc better boobs bouncing.

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