Hi everyone, I finally finished 2nd stage for patrons. So it's time to release new public demo. This version has prologue and 1st stage. You can download on "Atelier Tia" page.
New Content
Atelier Menu : You can save, option, upgrade, edit equipment & items and synthesis items. Make sure you prepared before adventure.
Synthesis Item : You can synthesis item with your gems. Each equipment can create only once. You can unlock new item by help hostage. Each stage will have one hostage that will give you alchemy receipt after rescued.
Upgrade System : You can upgrade Tia's stat with your EXP point. When you defeated enemy or clear stage. You will receipt EXP. Hard and Very Hard mode will give more EXP. You can use EXP for upgrade Atk, Alchemy LV, MaxHP, MaxSP, Evasion and weight limit. Skill lv max at 10 but the lv cap you can upgrade equal to how may stage you cleared + 1. So player can't over power :P
Reward System : When you cleared stage. You will earn bonus EXP and gems depend on your play result. Speed clear, combo point, retry count, damage taken and hostage rescue will effect your grade result. Hard and Very Hard mode will give bonus score. And now you have to select difficult when select stage. So you can't freely config difficulty while adventure.
Difficulty Setting : Now difficulty setting will effect enemy's stat.
- Very Easy : HP - 40% / Atk - 40%
- Easy : HP - 20% / Atk - 20%
- Hard : HP + 20% / Atk + 20% / Exp + 10%
- Very Hard : HP + 40% / Atk + 50% / Exp + 25%
New Item added : Now we have 4 support, 5 attack items and 7 equipments. Total equipment will be around 30-40. Why so many? Maybe create equipment will unlock scenes in the future.
New story scene added
PS - EXP/Gems reward, upgrade cost and number of gems need for synthesis item maybe change in the future. It's not fix yet.
Edit / Bug fixed
- Add background in sprite gallery (Elclairnia BG)
- Change player default weight limit from 50 to 40
- Dodge consume more SP (10 to 12)
- Faster crouch attack but no longer interrupt enemy
- Slightly decrease flame bottle damage
- Change items drop from hostage.
- When you change room, cursor will not reset to first slot
Hope you enjoy and Happy New Year :D
Hey, found a weird bug. In the mountain stage at the first bee hive, there were no bees on screen and I knocked myself out (G) directly under it. When a bee was supposed to be generated, a grapple sequence (press left and right repeatedly) was started. However, no bee was on screen, Tia shrank down to half her size, and I was locked in the grapple sequence. If I repeatedly pressed jump (like you would to stand up after knocked down), I was able to get back up, but I couldn't walk anywhere nor do any action.
ReplyDeleteThank you for your report :D
DeleteI will fix this fix. Try not to get knock near small bee for now :P
finally thanks por the demo i hpe for release the game soon
ReplyDeleteHope that too ^.^"
DeleteCan't play more than 2 minutes in this demo version unlike the last one
ReplyDeleteWin32 function failed: HRESULT: 0x8007000e
Call: GR_D3D_Device->CreateTexture2D at line 423 in file \TexturesM.cpp
What I change from first and current public demo is Game maker Studio 1.4 to GMS2. Maybe this should be the cause.
DeleteWhat's windows you using? and DirectX version?
I'm using Windows 7, but where can we see which DirectX version we're using?
DeleteAh, found it. I have DirectX 11 on my computer
ReplyDeleteWin7 + Directx 11 still have problem!?
DeleteYou using Win64 right?
Yes I'm using Win64, I'll try some things and see if it work, if I don't publish any others comment then it didn't work.
DeleteI had 2 ideas when posted the comment earlier :
Delete-Trying to launch the game with the files inside "Program Files (x86)" which didn't worked
-Launching the game with "Run with graphics processor" option and selected NVIDIA processor high perfomance (Not really sure if it's wrote like this in english which worked and it runs the game even faster, could play first minutes of the game quickly without any crash that usually happens 10/15 seconds after launching the game and pressing some random hotkeys :)
Is this mean "Run with graphics processor" is working fine or still crash after a minute? I posted this issue on Game Maker Studio forum. Hope someone will help fix this problem. I can code game but very bad with performance issue.
DeleteIt works very well with "Run with graphics processor".
DeleteGlad to hear that :D
DeleteTry to get all Tia's animated CGs to see your face and penetration, I would molar that you did a missionary Tia CGs with an ORC boss, or a double-penetration missionary with an orc behind and another in front, what the Orc comes to story because I looked at Patreon and I knew Go that there will be a giant spider of Chief, the Golems and giant spiders are not very exciting creatures for an important animation as it is the animated CG, curiously always it is made in lack some orc with an animation,Or a humanoid Gan bang, a futa humanoid creature among other things
ReplyDeleteThank you for your comment. CG will base on stage mini boss and orc are just regular enemy. but yeah, orc may look better than golem. So I will think about it.
DeleteFor giant spider, it's normal enemy too. The 3rd stage boss is Alraune and it's should be yuri scene ;P
How is the progress of the game? I see you haven't published anything new in a while.
ReplyDeleteVery busy with H-scenes for 3rd stage minions -*-
DeleteThe gameplay is fun, but it's very frustating when the sprites don't have a vagina. I understand why japanese games do this: because they don't want mosaics over their sprites. But you are not bound by censorship rules, so why not draw the genitals?
ReplyDeleteAlso, a pubic hair option would be great.
Game will be sell on DLsite as well. I want to censor only H-scenes and it's not easy to fix all Tia's sprites now. Will think about it later.
DeleteSorry, I'm not a fan of public hair myself and it's not look good in small sprites :P
I vote because you try, the game loses much if you have censorship, or not see the penetration, loses a lot
Delete