Friday, 29 December 2017

Atelier Tia - New Public Demo (29/12/2017)

    Hi everyone, I finally finished 2nd stage for patrons. So it's time to release new public demo. This version has prologue and 1st stage.  You can download on "Atelier Tia" page.

New Content

Atelier Menu : You can save, option, upgrade, edit equipment & items and synthesis items. Make sure you prepared before adventure.

Synthesis Item : You can synthesis item with your gems. Each equipment can create only once. You can unlock new item by help hostage. Each stage will have one hostage that will give you alchemy receipt after rescued.

Upgrade System : You can upgrade Tia's stat with your EXP point. When you defeated enemy or clear stage. You will receipt EXP. Hard and Very Hard mode will give more EXP. You can use EXP for upgrade Atk, Alchemy LV, MaxHP, MaxSP, Evasion and weight limit. Skill lv max at 10 but the lv cap you can upgrade equal to how may stage you cleared + 1. So player can't over power :P

Reward System : When you cleared stage. You will earn bonus EXP and gems depend on your play result. Speed clear, combo point, retry count, damage taken and hostage rescue will effect your grade result. Hard and Very Hard mode will give bonus score. And now you have to select difficult when select stage. So you can't freely config difficulty while adventure.

Difficulty Setting : Now difficulty setting will effect enemy's stat.

- Very Easy : HP - 40% / Atk - 40%

- Easy : HP - 20% / Atk - 20%

- Hard : HP + 20% / Atk + 20% / Exp + 10%

- Very Hard : HP + 40% / Atk + 50% / Exp + 25%

New Item added : Now we have 4 support, 5 attack items and 7 equipments. Total equipment will be around 30-40. Why so many? Maybe create equipment will unlock scenes in the future.

New story scene added


PS - EXP/Gems reward, upgrade cost and number of gems need for synthesis item maybe change in the future. It's not fix yet.


Edit / Bug fixed

- Add background in sprite gallery (Elclairnia BG)

- Change player default weight limit from 50 to 40

- Dodge consume more SP (10 to 12)

- Faster crouch attack but no longer interrupt enemy

- Slightly decrease flame bottle damage

- Change items drop from hostage.

- When you change room, cursor will not reset to first slot

Hope you enjoy and Happy New Year :D

Saturday, 9 September 2017

Atelier Tia progress (AUG-2017)


      Hi, sorry for slow update.  I finished coding AI and battle animations for regular 2nd stage enemies.  The 2nd stage is a Cave.  So the enemies are dark and dungeon theme.  There are shadow demon, cat girl, succubus, orc, demon eye and stone golem.  Golem is a mini boss similar to Giant Slime that you fought in prologue stage.

      The works left for 2nd stage are h-scenes, background, cut-scene event and stage boss.

Tuesday, 4 July 2017

Monster Girl Poll Result & Game Process


      Hi everyone, sorry didn't has any posts for long because I'm working on 1st boss CG animation and I don't want to spoil it on public.  But after I finished with 2nd stage for patreon.  The 1st will be release for everyone ;D

     I had a poll about monster girls on my patreon and here the result.  Top 10th are 100% confirm in game.  




    Currently, I working on 2nd stage enemies and finished battle animations for Cat Girl.  She is speed type character with evade and jump up/down platform ability.  Now working on Succubus.


Monday, 10 April 2017

Atelier Tia - 1st stage is released for patrons :D

    Hi everyone, I just released 1st stage on patreon yesterday but still no new CG animation for 1st stage. 

New/Changed Contents :
- 1st Stage (6 new enemies and boss)
- 11 new h-sprites (2 for victims)
- World Map
- Fixed Prologue Dialogue with 2 new cut scenes

- Add action voices for all girls (I will add monster voices in the future if possible)
- Save System(not fully finished) : you can save game by save crystal at half and before boss stage. When you cleared stage, game will auto-save and change your location to world map when you use "Continue". (In the future, maybe I will make save slots but not confirmed).

Bug Found but can't fix :
- Bunny Girl hurt voice play only when she taken damage by some attacks. Not all attacks.




Atelier Tia's World Map (Credit by aimlessart)

Saturday, 4 February 2017

1st Stage - Mountain Area


     I just finished arrange background for 1st stage - Mountain Area. In this stage I try to add more platform to jump up/down but not too much and annoying players. It's fighting game more than platforming anyway. In this video, I show only 50% of 1st stage. The stage is larger compare to prologue stage (prologue has 10 rooms but 1st stage has nearly 20 rooms).

    Some room will be "free room". In free room, there are some enemies in the room but you don't need to defeated all enemies to passed. Just evade there attacks or defeat them is up to you :P

    There are still some background work left for boss stage's room because I want to make background different from stage. Hope to finish place enemies and boss room's background in a week :D

Monday, 16 January 2017

Time for Punishment XD


    Here Bunny Girl punishment scene.  She will scare to eat carrots for a while :P

Only one regular enemy left now, Spear mercernary.  I think I can finish his h-scene and coding this week because he's a recolor version of sword mercernary.  After that it's time to make 1st stage and follow with 1st boss.

Wednesday, 4 January 2017

Happy New Year 2017

- Happy New Year 2017 -

     Hi everyone, about game progress.  I'm finished coding work for 1st stage regular enemies and finished 4 new H-scenes.  Only goblin and hound scenes left.

    Wish 2017 to be a good year for everyone and don't forget to drink milk everyday for your health :D